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CodeSlicer - Enemy

Here are some renders of the enemy I made for our game Codeslicer, the very final asset I contributed during my third year at Falmouth University. The Snail Marine (my personal name for him) easily has taken the most effort to produce, I was rigging and animating this guy days before our build for demo day and slept three times in six days during this period! But even with that pressure I greatly enjoyed developing my hard surface sculpting skills and the puzzle of trying to create a version of this character with only 5000 verts. I feel very excited to move forward to new projects now, saying goodbye to these characters and assets, leaving them here on Artstation aha

Iray Render

Iray Render

Iray Render

Iray Render

Iray Render

Iray Render

Iray Render

Iray Render

Decimated Sculpt Cycles Render

Decimated Sculpt Cycles Render

Zbrush Sculpt

Zbrush Sculpt

High and Low Poly Mesh

High and Low Poly Mesh

Base Body Sculpt

Base Body Sculpt

Base Body Sculpt

Base Body Sculpt

In Engine Idle

In Engine Idle

In Engine Idle

In Engine Idle

Attack Animation

Attack Animation

Walk Animation

Walk Animation

Idle Animation

Idle Animation

Proxy Model

Proxy Model