Here are some renders of the enemy I made for our game Codeslicer, the very final asset I contributed during my third year at Falmouth University. The Snail Marine (my personal name for him) easily has taken the most effort to produce, I was rigging and animating this guy days before our build for demo day and slept three times in six days during this period! But even with that pressure I greatly enjoyed developing my hard surface sculpting skills and the puzzle of trying to create a version of this character with only 5000 verts. I feel very excited to move forward to new projects now, saying goodbye to these characters and assets, leaving them here on Artstation aha