Here is the arm I produced for our first-person sci-fi slasher Codeslicer. The final project on my game development course at Falmouth University. While working on this asset I developed a lot with some of the more advanced tools in Zbrush. I found that hard surface sculpting, rather than low-poly box modeling afforded me much more freedom to play with the forms of the armor pieces and using the dynamic cloth simulation tools helped to move away from that sculpted/stylized look that my older clothed characters suffer from. Moving forward I plan to research marvelous designer with regards to clothing, but there is still definitely a place in the pipeline for Zbrush's cloth tools, as they do a great job giving your characters some modesty quickly! Additionally, I discovered the benefits of surface noise while working on this project, and although hand sculpting detail is still king, having the ability to add a consistent base for texture detail is a great addition my repertoire! If you are interested in giving the game a go, please feel free to download it from out itch page https://the-beetroot-brotherhood.itch.io/codeslicer